BIO-SYNC

ROLE

UX DESIGNER

CATEGORY

AR & MULTIMODAL

DURATION

FEB - APRIL

TEAM

SOLO PROJECT

Information Architecture

OVERVIEW

BioSync is an AR-powered multimodal biomechanics interpretation app that combines different sensing inputs to create meaningful understanding of one’s movement. The project focuses on helping people with MSK condition to track their movement and help them prevent future injuries by detecting their movements by replacing heavy medical jargon with intuitive visual guidance. This project applied the Lean UX method.


- Think: user interviews, literature review, affinity mapping, proto personas, and assumption prioritisation

-Make: hypothesis formulation, lo-fi wireframes, hi-fi prototype, and visual design system

-Check: three rounds of usability testing, SUS scoring, and hypothesis validation fed back into iteration

Key-Insights

Initial concepts focused on using high-quality IMU sensors and collecting data to give feedack.
However, research revealed that the core issue was not technology preference or the feedback, but medical jargon used for the feedback and no recommendations which lead to cognitive overload.

Patients didn’t need better technology. They needed a way to successfully understand their body and movement.

Research & Problem Definition
First-year students often struggle to navigate unfamiliar campus environments, especially under stress. This results in wasted time, increased anxiety, and missed academic activities.

  • Traditional maps become difficult to interpret

  • Students make repeated navigation failures

  • Many eventually give up and abandon their journey

I followed a Lean UX approach to validate assumptions and iterate on solutions quickly. This allowed rapid identification of high-impact usability issues early in the process.


  • Conducted 5 user interviews with university students

  • Synthesised insights using affinity mapping

  • Transformed assumptions into testable hypotheses

  • Iterated through lo-fi and hi-fi prototyping

The solution was tested through iterative usability testing.
Conducted 2 rounds of lo-fi testing to identify critical usability issues
Refined navigation entry point based on 0% task success in early testing
Validated final design with 5 users using a hi-fi prototype

Results:
100% task completion for core navigation flow
SUS score: 85.5 / 100 (Excellent usability)
Significant improvement in feature discoverability and task efficiency


Hypotheses Validation

Early lo-fi testing revealed a critical issue: users were unable to locate the warning, resulting in a 0% task success rate. This showed that the core feature lacked visibility despite its strong concept.
Based on this, I repositioned the warnings as an overlay and improved its visual clarity. I also refined UI affordances to clearly distinguish interactive elements. These iterations significantly improved feature discoverability and overall task flow.

Future Improvements
The most critical learning was the importance of challenging initial assumptions. The project began with a focus on emotional space recommendations, but research revealed that functional navigation failure was the real problem. This early pivot significantly improved the relevance and effectiveness of the final solution. Additionally, lo-fi testing proved essential in uncovering major usability issues before development, allowing efficient iteration with minimal cost.


AI/GenAI
I used AI tools at specific points in this project, deliberately and with full critical oversight. Claude assisted with structuring the interview plan, sourcing relevant research, and organising frameworks for usability testing. It also helped consolidate findings across test sessions. Grammarly was used for proofreading throughout the report. Gemini generated the proto persona illustrations. Every output was reviewed, questioned, and revised before it shaped any design decision.

1. Real time, Visual Gait Feedback & Simple Gait Score

Instead of raw sensor data, Users get intuitive, at-a-glance "gait score" and real-time visual feedback shown on the homepage.

  • Reduces cognitive load during stressful situations by making movement data understandable to non-clinical users the moment they need it.

  • Eliminates the fragmented, expert level output produced by current tools


2. AI Powered Insights and Coaching

AI interprets user's movements and give personalised recommendations in plain language

  • Addresses the comprehension gap

  • Easy to take action on

  • Early detection of harmful movement outside clinical environments

  • Reduces stress of doctor's visits


3. Post Session Summary and Progress Tracking

Users can track their progress and also access session summaries

  • Visible progress keeps the users motivated

  • Helps users mentally prepare their journey

  • Regular summaries create consistent engagement outside clinical visits.

THINK

SOLUTION

APPROACH

TESTING & ITERAIONS

WHAT I LEARNED

Design Process

Usability Testing

Solution 01

Solution 02

what participants have said about existing technology and their personal experience.

Problem

Solution

Confused "AI Insight" label as an interactive button rather than a status indicator.

Access AI Insight directly on the homepage opening it into an interactive chat

Problem

Solution

Made the warning pop up during the session and added a background sound to grab the attention

Nobody could locate the warning on the session page

Hypothesis 03

TARGET

Result

Improve Real-Time Gait Score

80%+

100%

Hypothesis 03

Reduce cognitive stress

TARGET

Result

90%+

100%

Hypothesis 03

Reduce Confusion

TARGET

Result

90%+

100%

Ghantt Chart

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